![]() ![]() ![]() That's a possible 4 stats you need to be decent, that is going to be really hard.ĭragonborn gives you some str and cha, so as long as you have a spare 13 you are ok on str(15 means no slow-down in plate). Your damage will come from cha/wis or both. If you don't want to die/lose concentration you need a good con. If you are using a weapon/ wearing heavy armor and not being a hill-dwarf you are going to need a decent str. Shocking grasp will easily out-damage melee weapons for you because of no extra attack, and often thunderclap will do even more than that.Īre you a tank? are you a blaster? both? something in between? There are definitely ways in this shell to be near impossible to kill while still dealing massive amounts of damage back(this is the route I plan on going). Unless it is a really hard-coded character reason I see no reason to use a melee weapon at all. So 14-20 damage as a reaction, at base that's the same as 2d8+5 on average, and much more consistent. It is a looong way in at 14 but you get an excellent reaction, lightning damage=your sorcerer level. It's also Lightning Damage! Which means if you have Thunderbolt strike you get to push them 10' no questions asked(neither has a to-hit or a save). Generally if you are getting in the mix as a storm mage then this will do just as much, if not more damage than the draconic origin feature. That could be everyone you hit with that Thunderwave, or it can be people you couldn't hit. This can do 3-5 damage, to everyone you choose within 10' of you. This is relevant for Storm Sphere, Witch Bolt, and Call Lightning, overall a good ability but is reliant on your cha.Ī bonus action for 10' with no OA's is wonderful, usually that means disengage+extra movement. They have clarified that even if this hits more than once it will only add the damage once. The real reason we are considering this class 3-5 damage per spell. That said it is only for sorc levels and the armor only really helps if you have a high dex. *Shocking Grasp, *Thunderclap, *Lightning Lureġ3+dex and +1hp/level is fantastic and definitely shouldn't be overlooked. Quickened is amazing, heightened and empowered really hurt, careful is really nice for your allies as a lot of your stuff is AoE. At level 6 you get to do this 2 times a short rest!Ī nice reaction to do some decent damage in either thunder or lightning.įree knockback for all you lightning damage! No save at all and it doesn't even have to be a spell!Ĭon Saves!!! By far the reason to start in sorc if you plan to multiclass into it at all, Con save proficiency is so valuable a lot of mages take Resilient to get it and you can start with it for free! Maximizing damage on an aoe spell is just bonkers, it honestly feels like cheating. *=exclusive to this class for this discussion. Here's what I see each class giving you(alphabetically) (your list was good but I think you missed some important ones)įor free even when multiclassing, big stuff if you plan on being up-close. I love this archetype! I'm playing one in an upcoming game. ![]()
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